08 - cyEnvironment IBL Light Path Split
asked in this following Post
Is there any way to have an environment image (not seen by camera)
with a different Background (seen by camera)
The solution is very simple so Mario
asked me to share my solution here in the Shared uploads section as well
Maybe you guys have other ideas with the Light Path node, too
Guess there are many node secrets to be uncovered
Feel free to share.
First of all you need two environment textures.
Then use the versatile light path node as a factor in the mix shader to split the texture information.
To make it work use the Light Path output "Is Camera Ray".
Now you have one environment which is just seen in the reflection channel, the other one is seen as the background.
As an Environment Shader I used the 2x IBL Controller made by Martin Wall.
You can find the node in the Shared Upload section:
Please also have a look at my node setup & the c4d file.
You just need to replace the missing HDRI texture files in the environment nodes.
And here the Cinema 4D scene incl. cyEnvironment Material: