Search found 24 matches

by pylik
Thu Feb 08, 2018 3:54 pm
Forum: General Discussion
Topic: render constraints
Replies: 2
Views: 521

Re: render constraints

GLAUDUS wrote:
Thu Feb 08, 2018 3:18 pm
Are you using motion blur?
no )
by pylik
Thu Feb 08, 2018 11:33 am
Forum: General Discussion
Topic: render constraints
Replies: 2
Views: 521

render constraints

Hi everyone!

Can somebody explain me how to render this constraints?
In viewport I can see my constraints, but when I apply xptrail on it something goes wrong, only few of lines draw.

Screen Shot 2018-02-08 at 1.29.12 PM.png
here is viewport with yellow constraints that I need to render
Screen Shot 2018-02-08 at 1.29.12 PM.png (80.77 KiB) Viewed 521 times
Screen Shot 2018-02-08 at 1.29.18 PM.png
and here is render where I can see only one line
Screen Shot 2018-02-08 at 1.29.18 PM.png (10.81 KiB) Viewed 521 times
Any suggestions?
by pylik
Mon Dec 11, 2017 2:45 pm
Forum: General Discussion
Topic: exclude reflection
Replies: 2
Views: 421

Re: exclude reflection

Hi there! Is there a way to exclude reflection on a sphere only from blue plane? Any idea? I don't think so, you can disable the plane from being seen by reflection for all objects (not just the sphere). Sad... Would be great to add this ability to future update like in standard cinema compositing ...
by pylik
Mon Dec 11, 2017 2:14 pm
Forum: General Discussion
Topic: exclude reflection
Replies: 2
Views: 421

exclude reflection

Hi there!

Is there a way to exclude reflection on a sphere only from blue plane?

Any idea?
by pylik
Thu Nov 09, 2017 12:27 pm
Forum: Shared Uploads
Topic: Thin Film v1.3 Updated
Replies: 29
Views: 6507

Re: Thin Film v1.3 Updated

Looks great! Thanks for sharing Martin!
by pylik
Tue Aug 15, 2017 8:43 pm
Forum: Gallery
Topic: EYE
Replies: 3
Views: 1279

EYE

Hi there!

Here is the eye, cycles4d & xparticles rocks! :mrgreen:

in motion https://www.instagram.com/p/BX0vwuQj_W3/?taken-by=pylik
by pylik
Thu Jul 06, 2017 7:09 am
Forum: Gallery
Topic: everydays
Replies: 6
Views: 1633

Re: everydays

Martin Wall wrote:
Wed Jul 05, 2017 3:50 pm
That cell looks awesome. How many frames?
Thx! 261 frames ;)
by pylik
Wed Jul 05, 2017 2:23 pm
Forum: Gallery
Topic: everydays
Replies: 6
Views: 1633

Re: everydays

Love it! Could you tell a bit about the process? :) Thanks Mario This is a simple sphere with displacer deformers and delay effector, animated with GSG Signal Sphere generate hairs and x-particles with glass materials Screen Shot 2017-07-05 at 5.08.01 PM.png Sphere shader Screen Shot 2017-07-05 at ...
by pylik
Tue Jul 04, 2017 9:48 am
Forum: Gallery
Topic: everydays
Replies: 6
Views: 1633

everydays

by pylik
Mon Jun 19, 2017 12:49 pm
Forum: Wishlist
Topic: Wacom Zoom Support in Nodes View
Replies: 17
Views: 2477

Re: Wacom Zoom Support in Nodes View

+1
by pylik
Sun Jun 18, 2017 3:02 pm
Forum: General Discussion
Topic: add more textures
Replies: 8
Views: 1434

Re: add more textures

Brandroid wrote:
Fri Jun 16, 2017 5:08 pm
Is there a reason why you can't just keep adding Mix shaders for each new texture?

Thanks!


CINEMA 4D_2017-06-16_13-07-11.png

CINEMA 4D_2017-06-16_13-08-40.png
by pylik
Fri Jun 16, 2017 4:37 pm
Forum: General Discussion
Topic: add more textures
Replies: 8
Views: 1434

Re: add more textures

I'm found the solution that works for me, but would be nice to know how to add more textures with alpha over object
by pylik
Fri Jun 16, 2017 4:27 pm
Forum: General Discussion
Topic: add more textures
Replies: 8
Views: 1434

Re: add more textures

I need to create something like this
by pylik
Fri Jun 16, 2017 4:22 pm
Forum: General Discussion
Topic: add more textures
Replies: 8
Views: 1434

Re: add more textures

Brandroid wrote:
Fri Jun 16, 2017 4:18 pm
Maybe this is what you're after.

CINEMA 4D_2017-06-16_12-17-20.png

ok can you add one more noise texture with different seed color and size over this one?


cycles texture mix.jpg
by pylik
Fri Jun 16, 2017 3:59 pm
Forum: General Discussion
Topic: add more textures
Replies: 8
Views: 1434

add more textures

Hi there,

Can anybody explain me how to add one or more texture/noise with alpha over object?
It works when I drop 2 shaders on object in standard cinema4d way, but how it could be done in cycles4d I don't get it.
I'm new in nodes, and it is difficult to me to understand how it works.


Thanks