Search found 526 matches

by Martin Wall
Tue Feb 20, 2018 2:36 pm
Forum: General Discussion
Topic: Trails Color Evolution
Replies: 4
Views: 77

Re: Trails Color Evolution

And if you want some trails to go on top of existing ones, just duplicate them and make editable.
by Martin Wall
Sun Feb 18, 2018 11:54 am
Forum: General Discussion
Topic: Trails Color Evolution
Replies: 4
Views: 77

Re: Trails Color Evolution

Hi, try this.
by Martin Wall
Wed Feb 14, 2018 1:51 am
Forum: Shared Uploads
Topic: Quick Tips & Tricks
Replies: 12
Views: 543

Re: Quick Tips & Tricks

10 - Easily Control Normal Direction in Normal Node Quite the same as one above, but worth to mention. Blender has this very useful sphere in the Normal node and we have input fields what is very difficult to use. No more. Add Mapping node and the null into it, preview Dot output, rotate the Null in...
by Martin Wall
Thu Feb 08, 2018 10:22 pm
Forum: General Discussion
Topic: Trail rendering error
Replies: 2
Views: 58

Re: Trail rendering error

Increase Curve Subdivisions in Render Settings.
by Martin Wall
Wed Feb 07, 2018 7:22 am
Forum: General Discussion
Topic: iMac Pro with Radeon Pro Vega
Replies: 7
Views: 184

Re: iMac Pro with Radeon Pro Vega

Gosh nooo! I don't want to go to for a PC. I've more than enough trouble at work I was 8 years Mac user as well :D And I love Mac OS, but because of more freedom in hardware and Windows 10 which is a quite successful product I jumped back to PC with making Hackintosh in mind later, but stayed on Wi...
by Martin Wall
Tue Feb 06, 2018 12:48 am
Forum: General Discussion
Topic: xplosiafx container cast shadow
Replies: 5
Views: 62

Re: xplosiafx container cast shadow

Looks like adaptive bounds little bug, move your ground plane down a bit and then back and the black patch is gone.
by Martin Wall
Mon Feb 05, 2018 7:23 pm
Forum: General Discussion
Topic: XP4_Reel04_Cloth_Highres - dont render in PV
Replies: 4
Views: 75

Re: XP4_Reel04_Cloth_Highres - dont render in PV

Hi, cache them before rendering to PV. This already well explained by Steve: This happens a lot with any dynamic system. When you render to the PV, Cinema first clones the entire document and then renders that. But in many cases when you render a frame, the result depends on changes made in previous...
by Martin Wall
Sat Feb 03, 2018 9:32 am
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 262

Re: Environment + Background

You're previewing just a Ray Depth socket in all your screenshots. Deselect Ray Depth port (blue button) to see different results. Confused you. By adding a light path node to the light, you can separate direct light (first bounce) and indirect (reflection (all other bounces)) using two emitter shad...
by Martin Wall
Fri Feb 02, 2018 9:00 pm
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 262

Re: Environment + Background

Darker shadows:
by Martin Wall
Fri Feb 02, 2018 8:34 pm
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 262

Re: Environment + Background

Replace IBL Controller nodes with Background nodes.
And you rotated Split Background Environment Texture.
by Martin Wall
Mon Jan 29, 2018 12:50 am
Forum: Shared Uploads
Topic: Quick Tips & Tricks
Replies: 12
Views: 543

Re: Quick Tips & Tricks

09 - Quickly Rotate Environment in Viewport

A very useful little trick that Mario showed us some time ago:
1. Drag cyEnvironment (or Null) into the Mapping Node > Mapping from Object
2. Rotate cyEnvironment Object (or Null) in the viewport.
by Martin Wall
Sun Jan 28, 2018 11:28 pm
Forum: Shared Uploads
Topic: cyEnvironment IBL Light Path Split
Replies: 3
Views: 109

Re: cyEnvironment IBL Light Path Split

There's no need to delete this thread :)
And there is an example how to fake HDRI reflections per object.