Search found 544 matches

by Martin
Fri May 11, 2018 1:16 pm
Forum: General Discussion
Topic: technical support questions
Replies: 5
Views: 91

Re: technical support questions

by Martin
Wed Apr 11, 2018 6:13 pm
Forum: General Discussion
Topic: CyInstance taking objects from list iteratively
Replies: 1
Views: 92

Re: CyInstance taking objects from list iteratively

What happens if you try increasing Size Variation in cyInstance a bit, like 5%?
And then change seed.
by Martin
Thu Apr 05, 2018 9:38 pm
Forum: General Discussion
Topic: Depth of Field in Reflections?
Replies: 1
Views: 134

Re: Depth of Field in Reflections?

I think your understanding of DOF on reflection surfaces is simply wrong.
Could you show the correct example of DOF on reflections that you have in mind?
by Martin
Tue Mar 20, 2018 12:25 pm
Forum: General Discussion
Topic: OSL Planet atmosphere (with scattering)
Replies: 2
Views: 232

Re: OSL Planet atmosphere (with scattering)

Hi, I'm really not sure how to use them, but you can try yourself.
by Martin
Tue Mar 20, 2018 11:27 am
Forum: General Discussion
Topic: Issue of switch back to standard renderers
Replies: 1
Views: 128

Re: Issue of switch back to standard renderers

Hi, I'm not sure if everything is completely deleted there, but you can just simply copy everything to the new file.
by Martin
Sun Mar 18, 2018 11:46 pm
Forum: General Discussion
Topic: Node Editor selection issue
Replies: 3
Views: 193

Re: Node Editor selection issue

I've tested the scene already and left the comment, Mohamed ;)
by Martin
Sun Mar 18, 2018 9:56 am
Forum: General Discussion
Topic: Node Editor selection issue
Replies: 3
Views: 193

Re: Node Editor selection issue

I can confirm that's quite unusual behaviour. Copying to the new scene node editor works as expected.
We will take a look at it and if there is a quick fix I will inform you. Thanks for your bug report.
by Martin
Wed Mar 14, 2018 12:02 pm
Forum: General Discussion
Topic: noise in image based lighting
Replies: 6
Views: 342

Re: noise in image based lighting

Yes, 3 GPUs.
Change Cycles to Experimental and Sampler Pattern to Correlated Multi Jitter as well.
by Martin
Tue Mar 13, 2018 10:31 pm
Forum: General Discussion
Topic: noise in image based lighting
Replies: 6
Views: 342

Re: noise in image based lighting

This type of noise appears in badly lit areas. Also, you can try to use Branched Path Tracing, it is not suited for GPU and slightly slower but I've rendered quite a lot of frames (uninterrupted 18 hours) and didn't experience any GPU driver crashes. That gives me far better results. And turn off AO...
by Martin
Tue Mar 13, 2018 10:14 am
Forum: General Discussion
Topic: New Cycles4d user (almost), some questions.
Replies: 7
Views: 446

Re: New Cycles4d user (almost), some questions.

You can join INSYDIUM Discord chat room as well:
http://discord.gg/6FDFkcU
by Martin
Thu Mar 08, 2018 2:53 pm
Forum: General Discussion
Topic: Match bg image to output resolution/proportions
Replies: 2
Views: 177

Re: Match bg image to output resolution/proportions

Hi rojharris,
hard to tell and imagine what are you doing there without any examples or node setup screenshots.
The best way always is to upload simplified scene so users can have a look and answer quickly.
by Martin
Tue Mar 06, 2018 9:47 am
Forum: Shared Uploads
Topic: Exposure node
Replies: 1
Views: 231

Exposure node

Change exposure of any material map.
by Martin
Sun Mar 04, 2018 5:37 pm
Forum: General Discussion
Topic: New Cycles4d user (almost), some questions.
Replies: 7
Views: 446

Re: New Cycles4d user (almost), some questions.

Hi, if you want a render engine which is seamlessly integrated with XP and will be the most integrated in the future, Cycles 4D is the way to go. This is a perfect combo for XP user. Don't worry too much about not that fast growing community as the bridge is very young, you always can participate in...
by Martin
Fri Mar 02, 2018 10:16 pm
Forum: General Discussion
Topic: Using CyInstance to generate geometry
Replies: 1
Views: 164

Re: Using CyInstance to generate geometry

Hi, turn on the cube in object manager and hide this way.