Search found 82 matches

by Maui
Fri Mar 23, 2018 1:21 pm
Forum: General Discussion
Topic: Explosia Obj ID problems
Replies: 8
Views: 1134

Re: Explosia Obj ID problems

Great didn't know about that shader. That does the trick in this case. Thanks a lot 8-)

But the problem with the shadow catchers, shadow pass and Obj Id passes are still relevant and it would be great if they would also work as expected ;)
by Maui
Fri Mar 23, 2018 12:37 pm
Forum: General Discussion
Topic: Explosia Obj ID problems
Replies: 8
Views: 1134

Re: Explosia Obj ID problems

As the fire isn't seen in the Object Id pass it makes it extremely complicated to composite the fire onto my footage. There are parts of the fire that live inside the addict and when I hide the house geo those parts are revealed. If I give the house a black material it get's blocked but the house is...
by Maui
Thu Mar 22, 2018 2:46 pm
Forum: General Discussion
Topic: Explosia Obj ID problems
Replies: 8
Views: 1134

Re: Explosia Obj ID problems

Hey Mohamed, In my actual scene I want to comp the fire render over filmed footage. That's why I would need the shadows of the the fire (separately) I've made a simpler example scene for you to take a look at. If you enable the shadow catcher option on the plane it cuts away everything from the smok...
by Maui
Thu Mar 22, 2018 12:07 pm
Forum: General Discussion
Topic: Explosia Obj ID problems
Replies: 8
Views: 1134

Re: Explosia Obj ID problems

Also if I try to get the Shadow of the sim using the other objects set to Shadow catcher there are unwanted render issues where parts of the image are blocked (in the top part of the attached image you can see that the smoke is blocked until it reaches a certain point) If I look at the alpha channel...
by Maui
Thu Mar 22, 2018 11:02 am
Forum: Shared Uploads
Topic: Free Cy4D Studio Lighting Kit
Replies: 10
Views: 3153

Re: Free Cy4D Studio Lighting Kit

This is really great. The only thing I'm noticing is that only the Illumination Plane is hidden when you uncheck the camera parameter in the Compositing Settings.
From my testing also the Softbox Hood Camera option should get disabled.
Other than that I Haven't found a problem yet. Great work :D
by Maui
Tue Mar 20, 2018 3:16 pm
Forum: General Discussion
Topic: Explosia more than 1 material?
Replies: 2
Views: 488

Re: Explosia more than 1 material?

Hey Mohamed, thanks that sounds interessting. But can those fluids also intersect? If you find the time, could you maybe set up a simple project for me to take a look at? There is no need to hurry for now it is just out of curiosity
by Maui
Tue Mar 20, 2018 10:44 am
Forum: Wishlist
Topic: Explosia
Replies: 0
Views: 477

Explosia

It would be great if we could separate an Explosia simulation into it's parts so that the fire, smoke and their shadows/reflections can be treated individually in comp.
by Maui
Tue Mar 20, 2018 10:39 am
Forum: General Discussion
Topic: Explosia more than 1 material?
Replies: 2
Views: 488

Explosia more than 1 material?

Is it possible to give 2 smoke/fire Emitters who are using the same Explosia object separate materials so that one emitts green and the other red smoke for example?
by Maui
Fri Mar 16, 2018 12:21 pm
Forum: General Discussion
Topic: Explosia Obj ID problems
Replies: 8
Views: 1134

Re: Explosia Obj ID problems

Hey Mohamed 1 - I didn't apply an Obj ID to the Explosia Object just the elements of the house. So it is strange that those parts seem to be blocked by the Explosia Object 2 - it did it randomly. After a restart it looked fine again. Normally I set my colorspace to linear as I tend to render out exr...
by Maui
Fri Mar 16, 2018 9:42 am
Forum: General Discussion
Topic: Explosia Obj ID problems
Replies: 8
Views: 1134

Explosia Obj ID problems

I have noticed a strange behavior when turning the OBJ ID Pass on. I work on a fire simulation using Explosia and after switching on Object IDs for the Geo the whole scene got brighter by about 1stop. Even after unchecking the OBJ Id pass again it will render brighter than it should. Has anyone else...
by Maui
Wed Sep 20, 2017 2:09 pm
Forum: Shared Uploads
Topic: Glass BSDF (Dispersion IV) Update
Replies: 34
Views: 8357

Re: Glass BSDF (Dispersion IV) Update

Hey Mario, can you maybe share a screenshot of your rendersettings for good clean glass renders?
Thanks
by Maui
Wed Aug 16, 2017 3:06 pm
Forum: Shared Uploads
Topic: Free Cy4D Studio Lighting Kit
Replies: 10
Views: 3153

Re: Free Cy4D Studio Lighting Kit

Great asset to have and it works just like the Greyscalegorilla Light Kit. Thanks so much for sharing.

Would it be possible to add additional textures to the lights (maybe utilizing the stripe node group you and Marion worked on) or open a slot for adding textures?
by Maui
Wed Jul 26, 2017 9:06 am
Forum: Wishlist
Topic: List of different ideas
Replies: 24
Views: 3719

Re: List of different ideas

The cryptomatte in vray for 3dsmax looks pretty sweet https://youtu.be/3ZVzxCnF2Go?t=109 As far as I understand it it looks through the scene and automatically assigns object ids.
by Maui
Fri Jun 30, 2017 11:18 am
Forum: General Discussion
Topic: Fog Help!
Replies: 4
Views: 883

Re: Fog Help!

by Maui
Fri Jun 30, 2017 11:14 am
Forum: Wishlist
Topic: List of different ideas
Replies: 24
Views: 3719

Re: List of different ideas

Maui wrote:
Fri Jun 30, 2017 8:13 am
for blur, why not just use the HDRI image and disable load from disk option? make the size something small like 512x512 and it will be so blurry and fast to render also.
Cool idea. I think this does exaclty what I wanted