Search found 39 matches

by kasezo
Mon May 28, 2018 7:25 pm
Forum: Shared Uploads
Topic: using mograph for falloff based colorizing.
Replies: 5
Views: 1529

Re: using mograph for falloff based colorizing.

Hi Kasezo. This sounds like a powerful technique. I downloaded and opened the C4D file you provided but it doesn't contain any Cycles materials and thus I seem to find out how you used Mograph falloff to drive color in Cycles. Can you explain or provide a screenshot of the nodes? in project files y...
by kasezo
Thu Mar 08, 2018 8:10 pm
Forum: Shared Uploads
Topic: Exposure node
Replies: 1
Views: 595

Re: Exposure node

looks good. thank you.
by kasezo
Tue Jan 30, 2018 3:16 pm
Forum: Wishlist
Topic: limiting cpu cores acces on gpu rendering.
Replies: 2
Views: 579

Re: limiting cpu cores acces on gpu rendering.

ops!. im sory im confused about features or remembered wrong situation. :( .
by kasezo
Tue Jan 30, 2018 2:55 pm
Forum: Wishlist
Topic: object or shader based camera post effect settings
Replies: 4
Views: 815

Re: object or shader based camera post effect settings

mohammed, mario thank you guys for answers.
by kasezo
Tue Jan 30, 2018 2:51 pm
Forum: Wishlist
Topic: limiting cpu cores acces on gpu rendering.
Replies: 2
Views: 579

limiting cpu cores acces on gpu rendering.

hi, when using gpu rendering, cycles uses cpu too. and cpu works at %100 and pc going frezee some times. i think its can be resolved by limiting cpu threads limiting. i have 12 cores. and if i can give cycles 11 cores for gpu rendering. last 1 core can continue work for windows. and we can work easi...
by kasezo
Sun Jan 28, 2018 11:41 pm
Forum: Wishlist
Topic: object or shader based camera post effect settings
Replies: 4
Views: 815

object or shader based camera post effect settings

hi, when i working with bloom effect, goes a small problem. because there is threshold factor and its affecting lot of objects in one time if they are same intensity-ligth level. for example: there are muliptle iluminating objects but i need only one object to glow. c4d native renderer does this via...
by kasezo
Thu Jan 18, 2018 4:39 pm
Forum: Shared Uploads
Topic: using mograph for falloff based colorizing.
Replies: 5
Views: 1529

Re: using mograph for falloff based colorizing.

for mixing lot of shaders you need to use color input for mixing value. not for directly coloring shaders. here as example i mixed 3 shaders.
by kasezo
Thu Jan 18, 2018 11:19 am
Forum: Shared Uploads
Topic: using mograph for falloff based colorizing.
Replies: 5
Views: 1529

using mograph for falloff based colorizing.

hi, i think its can be help in some situations. we can use moinstance(or other mograph tools) for generating solo objects to re colorizing them via mograph effectors. in fact, effectors is very good tools and all of them have falloff option. we can combine falloff or any other feature in them for co...
by kasezo
Thu Jan 18, 2018 11:05 am
Forum: General Discussion
Topic: Emission strength based on position?
Replies: 6
Views: 922

Re: Emission strength based on position?

here take this, how i say mograph can resolve your problem. here i used instance for 1 sphere. and used this instance for generator object of xp. and after this added a simple plane effector with only color change and spherical falloff. so, xp emitter sends spheres, spheres goes in effectors area an...
by kasezo
Wed Jan 17, 2018 7:13 pm
Forum: General Discussion
Topic: Emission strength based on position?
Replies: 6
Views: 922

Re: Emission strength based on position?

if position means on camera view, you can use some textures like gradient with 'window ' optıon ın texture cordınates. and after this try use this gradient to colorizing or mixing objects. for another option, use mograph colorizing options with effector falloffs. its can be colorize objects under mo...
by kasezo
Wed Jan 17, 2018 10:57 am
Forum: General Discussion
Topic: Black areas in render - GPU?
Replies: 4
Views: 723

Re: Black areas in render - GPU?

Great insight! I do want it to be in orthographic. But maybe I can adjust clipping or something? click to camera, there is 2 important setting for this situation. 1: object tab> zoom. in orthographic mode, if you rotate mouse wheel it changec zoom . in perspective, for more big vision we need to pu...
by kasezo
Tue Jan 16, 2018 10:14 pm
Forum: General Discussion
Topic: Black areas in render - GPU?
Replies: 4
Views: 723

Re: Black areas in render - GPU?

are you using ortographic camera? if you use this, theres is problem with camera clipping. when popcorn pieces entering camera clip area they are outing from rendering area and being black. for checking this teory, change camera to perspective. and re render scene. if black areas appears this a poss...
by kasezo
Tue Jan 16, 2018 11:22 am
Forum: General Discussion
Topic: real-time preview window rendering but not showing what rendered.
Replies: 2
Views: 432

Re: real-time preview window rendering but not showing what rendered.

mohammed i check every settings in preview window but nothing. but i found how it resolve. replaced cycles plugın folder with orgınals. and updated to newer versıon and now works correctly again.
by kasezo
Mon Jan 15, 2018 9:59 pm
Forum: General Discussion
Topic: real-time preview window rendering but not showing what rendered.
Replies: 2
Views: 432

real-time preview window rendering but not showing what rendered.

hi, my cat walked on keyboard during rendering in preview window. after this preview window not showing what rendered. if check render to viewport option, rendered image showing in viewport. also works 'send render to picture viewer' too. but in realtime preview window not showing anything. any wone...
by kasezo
Wed Jan 10, 2018 7:43 pm
Forum: Wishlist
Topic: reversive option for 'seen by camera' or camera cone filter for rendering.
Replies: 1
Views: 499

reversive option for 'seen by camera' or camera cone filter for rendering.

hi, in here i asked about a situatiom with big scenes. (scene file is 1.1 gb and around 25 mil. polygons.): http://forum.cycles4d.net/viewtopic.php?f=3&t=718&p=3627#p3627 here is massive problem with polygons and lot of objects. i found solution about it and its generating objects only when they app...