Search found 22 matches

by King of Snake
Mon Sep 24, 2018 11:43 am
Forum: General Discussion
Topic: Help needed with material setup
Replies: 1
Views: 162

Re: Help needed with material setup

Try one of the spherical settings!
Also you might have to fiddle around with the texture coordinates to get the ramp to sit in the right spot. I haven't really figured out how to do this easily in Cycles since the texture tool doesn't seem to work properly when using Cycles.
by King of Snake
Thu Sep 06, 2018 1:49 pm
Forum: General Discussion
Topic: Forum seems dead
Replies: 8
Views: 406

Re: Forum seems dead

Well there is now a clear message on the website about R20 so that's good :D
by King of Snake
Tue Sep 04, 2018 11:41 am
Forum: General Discussion
Topic: Forum seems dead
Replies: 8
Views: 406

Re: Forum seems dead

It's a shame. Have to create yet another account in Discord which seems to be just a continuous stream of chatter with no seperation of topics like on a forum. The website links to the forum, not to Discord. Also the forum is referred to as providing support, and the Discord explicitly is not. Also ...
by King of Snake
Wed Aug 08, 2018 11:05 am
Forum: General Discussion
Topic: How to "unstick license from old computer
Replies: 1
Views: 184

Re: How to "unstick license from old computer

The most obvious thing to try would be to contact support. They should be able to change to activation for you.
by King of Snake
Wed May 02, 2018 11:31 am
Forum: General Discussion
Topic: New Cycles4d user (almost), some questions.
Replies: 7
Views: 783

Re: New Cycles4d user (almost), some questions.

As another beginner I started a thread a while ago trying to collect some Cycles (4D/Blender) tutorials: http://forum.cycles4d.net/viewtopic.php?f=3&t=651&p=3643&hilit=tutorials#p3643 And yes there are of course mostly Blender Cycles tutorials out there but they can be used quite well for Cycles 4D....
by King of Snake
Thu Feb 22, 2018 12:40 pm
Forum: General Discussion
Topic: supported cinema4d shaders
Replies: 4
Views: 843

Re: supported cinema4d shaders

is there a list of c4d shaders that do work in a cycles node? I could only find very vague statements in the manual. So for example, c4d noises layered in a c4d layer shader do work in a imagetexture node. What about the effect-shaders? I tried the thinfilm shader in an imagetexture node linked to ...
by King of Snake
Thu Jan 11, 2018 8:16 pm
Forum: General Discussion
Topic: post your Cycles (4D) tutorials
Replies: 3
Views: 873

Re: post your Cycles (4D) tutorials

Not really a tutorial but I found this stream by Casey Hupke, which must be from when Cycles 4D was first released, but still provides quite a nice overview of the basic functionality:

Casey Hupke Cycles Kickoff stream:
https://www.youtube.com/watch?v=X_jhYJpoz_c
by King of Snake
Tue Dec 19, 2017 2:38 pm
Forum: Wishlist
Topic: Cycles 4D GUI tweaks
Replies: 14
Views: 1812

Re: Cycles 4D GUI tweaks

Yeah cool! So in that case the slider as well as the label would function as a clickable/draggable area? Personally I would still slightly increase the spacing between the labels and the next slider beneath it (to the same as the spacing between "subsurface" and "subsurface radius" in your example, ...
by King of Snake
Tue Dec 19, 2017 9:30 am
Forum: Wishlist
Topic: Cycles 4D GUI tweaks
Replies: 14
Views: 1812

Re: Cycles 4D GUI tweaks

None really at the moment. I think the sliders/labels thing is the most obvious aspect that could be improved.
Maybe a light-theme (to go with the C4D light theme) with dark text on lighter backgrounds but I'm sure there are other things that should get highter priority than something like that.
by King of Snake
Tue Dec 19, 2017 9:18 am
Forum: Wishlist
Topic: Way to see outputs of nodes as numerical values (for debugging+learning)
Replies: 2
Views: 451

Re: Way to see outputs of nodes as numerical values (for debugging+learning)

Thank you! Of course you are right about shaders not giving a single value out of an output (I hadn't really considered this). I was thinking about, for example, the particle input node and the values of the ouputs there, but of course there you would have the same: there is a different value for ea...
by King of Snake
Tue Dec 19, 2017 9:13 am
Forum: Wishlist
Topic: Cycles 4D GUI tweaks
Replies: 14
Views: 1812

Re: Cycles 4D GUI tweaks

Haha, ok sorry for bringin up points that have apparently all been discussed before :) I did look through the forums and hadn't encountered it. Those mockups (?) you show do look like really good possible solutions. I like the orange-filled sliders, makes it very clear at a quick glance what the set...
by King of Snake
Mon Dec 18, 2017 10:45 am
Forum: Wishlist
Topic: Cycles 4D GUI tweaks
Replies: 14
Views: 1812

Re: Cycles 4D GUI tweaks

Another thing I was thinking about was the position of the labels of the sliders in the node view. Especially with a large node like the principled BSDF I find myself often thinking "does this label belong to the slider above, or below it?" as it is not at all obvious by looking at the node, unless ...
by King of Snake
Mon Dec 18, 2017 10:24 am
Forum: Wishlist
Topic: Way to see outputs of nodes as numerical values (for debugging+learning)
Replies: 2
Views: 451

Way to see outputs of nodes as numerical values (for debugging+learning)

It would be handy to have some way of seeing values output by nodes (as text). I can imagine it would help debug complex node trees, but also for learning I find I often want to see what kind of actual value is being output at certain node outputs (where it's not immediately obvious from a slider po...
by King of Snake
Sun Dec 17, 2017 1:02 pm
Forum: Wishlist
Topic: Cycles 4D GUI tweaks
Replies: 14
Views: 1812

Re: Cycles 4D GUI tweaks

Ok you are probably right. As I'm still a beginner with Cycles my node trees aren't very big or compicated yet so I haven't found myself using the arranging buttons much, but I can imagine it's nice to have them right in front of you when you get to making more complex stuff. But I think an option t...