Search found 49 matches

by fredsprinkle
Wed Feb 07, 2018 9:30 pm
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Re: Cycles Unstable With Fairly Large Projects?

I have now tested video textures on two different Macs and one PC. I have tested on GPU and CPU.

The Windows machine can handle video textures perfectly on GPU.

Both Mac machines break the video textures (render as black) on both CPU and GPU.
by fredsprinkle
Thu Feb 01, 2018 9:23 pm
Forum: General Discussion
Topic: Motion blur makes some objects almost disappear (mospline)?
Replies: 4
Views: 97

Re: Motion blur makes some objects almost disappear (mospline)?

Can I, like, "bake" a mospline animation or anything to make it work?
by fredsprinkle
Thu Feb 01, 2018 8:53 pm
Forum: General Discussion
Topic: IPR constantly refreshing
Replies: 16
Views: 579

Re: IPR constantly refreshing

It's weird because it is not happening now. But it did happen earlier in my project. The next day it was fine.
by fredsprinkle
Thu Feb 01, 2018 8:26 pm
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Re: Cycles Unstable With Fairly Large Projects?

Yes it does crash on cpu on the Mac 2013 Trashcan.
by fredsprinkle
Thu Feb 01, 2018 8:23 pm
Forum: General Discussion
Topic: Motion blur makes some objects almost disappear (mospline)?
Replies: 4
Views: 97

Motion blur makes some objects almost disappear (mospline)?

Motion blur seems to be making my MoSpline objects disappear. Even with really low settings. You only see the caps?

Here's a test

w/motion blur
Screen Shot 2018-02-01 at 12.17.28 PM.png
Screen Shot 2018-02-01 at 12.17.28 PM.png (25.41 KiB) Viewed 97 times
w/o
Screen Shot 2018-02-01 at 12.18.11 PM.png
Screen Shot 2018-02-01 at 12.18.11 PM.png (40.69 KiB) Viewed 97 times
Test File:
SpiralTest.c4d
(225.36 KiB) Downloaded 4 times
by fredsprinkle
Wed Jan 31, 2018 4:35 pm
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Re: Cycles Unstable With Fairly Large Projects?

When I rendered the same project on a Windows machine with a NVIDIA 980 it worked fine, performed beautifully, rendered all my frames, 10 screens of animated textures.

So, there's something weird about how Cycles/C4D works with 2013 MacPro "Trashcans" (Besides them being horribly designed)
by fredsprinkle
Tue Jan 30, 2018 9:06 pm
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Re: Cycles Unstable With Fairly Large Projects?

I quite sure it is the video textures.

When I turn them off, it works fine.

I even tried reducing the video textures down to 720p, but it still crashes.

It crashes on GPU and CPU.

I want to try on a Windows machine now.
by fredsprinkle
Tue Jan 30, 2018 4:56 pm
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Re: Cycles Unstable With Fairly Large Projects?

I'm pretty sure it is the video textures, but not positive. Any codec issues with ProRes 422? I did a control render with everything turned on. I got 60 frames. C4D Crash Details Attached: https://drive.google.com/file/d/1v0DwgsJqQOGtKU2N0VOfp_1_cld39uEZ/view?usp=sharing I'm doing a render with the ...
by fredsprinkle
Tue Jan 30, 2018 5:27 am
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Re: Cycles Unstable With Fairly Large Projects?

I turned off the cloner and MoSpline, but it still crashed after 57 frames.

I'll experiment with textures next.
by fredsprinkle
Mon Jan 29, 2018 10:16 pm
Forum: General Discussion
Topic: Cycles Unstable With Fairly Large Projects?
Replies: 9
Views: 225

Cycles Unstable With Fairly Large Projects?

I've got a project that has about 10 animated textures (fake TV screens) and about 10 panel lights, 1 cloner, and 5 mosplines. I think I have reduced all my texture sizes down to 2.5K or less. The project just seems kind of unstable. It crashes when rendering fairly often. I can only get about 50 fr...
by fredsprinkle
Mon Jan 29, 2018 7:56 pm
Forum: Wishlist
Topic: PNG Sequences as Textures with Options
Replies: 0
Views: 36

PNG Sequences as Textures with Options

It would be nice to be able to use PNG sequences as animated textures, and have similar Start Frame and Offset (which frame of your animation to start using it) options as Blender.
Screen Shot 2018-01-29 at 11.55.07 AM.png
Screen Shot 2018-01-29 at 11.55.07 AM.png (25.39 KiB) Viewed 36 times
by fredsprinkle
Fri Jan 26, 2018 5:55 pm
Forum: General Discussion
Topic: IPR constantly refreshing
Replies: 16
Views: 579

Re: IPR constantly refreshing

Another case:

1. Cloner (I was fine)
2. First MoSpline (I was fine)
3. Second MoSpline (IPR starts the refresh loop)
by fredsprinkle
Fri Jan 26, 2018 5:40 pm
Forum: General Discussion
Topic: Animated Image Texture and Time Offset?
Replies: 5
Views: 109

Re: Animated Image Texture and Time Offset?

Great answer, thank you!
by fredsprinkle
Fri Jan 26, 2018 12:53 am
Forum: General Discussion
Topic: Animated Image Texture and Time Offset?
Replies: 5
Views: 109

Re: Animated Image Texture and Time Offset?

I think I solved the gamma issue:

You have to toggle "Non-Color Data" in the image texture node. This doesn't really make sense to me, but it seemed to work.

Now if only I can figure out on to do a time/frame offset
by fredsprinkle
Fri Jan 26, 2018 12:39 am
Forum: General Discussion
Topic: Animated Image Texture and Time Offset?
Replies: 5
Views: 109

Re: Animated Image Texture and Time Offset?

Left image is a video (422 HQ MOV) with "load from disk" unchecked. (Gamma is messed up)

Right image is a still frame of the same video (This one is way closer to the look of the actual clip)

It's more than brightness, it is like a gamma shift.
Screen Shot 2018-01-25 at 4.36.52 PM.png
Screen Shot 2018-01-25 at 4.36.52 PM.png (858.97 KiB) Viewed 99 times