Search found 158 matches

by Mario Tran Phuc
Fri Mar 02, 2018 5:01 pm
Forum: General Discussion
Topic: How to render multipass in Cycles4D
Replies: 6
Views: 1254

Re: How to render multipass in Cycles4D

Besides of the above mentioned solutions I recommend to export the "Mist" channel that is basically an antialiased depth pass that you can use for compositing as well.

Cheers,

Mario
by Mario Tran Phuc
Tue Feb 27, 2018 9:33 am
Forum: General Discussion
Topic: cyinstance Morphing between 2 Objects
Replies: 1
Views: 339

Re: cyinstance Morphing between 2 Objects

Hi,

a geometrical morph is not possible with instances as it only references to the given geometry in the scene. To morph objects you will either need to use deformers or the xpGenerator morph option. You can find infos for this in the video manual section on our website.

Cheers,

Mario
by Mario Tran Phuc
Tue Feb 27, 2018 9:28 am
Forum: Wishlist
Topic: PNG Sequences as Textures with Options
Replies: 1
Views: 314

Re: PNG Sequences as Textures with Options

Hi,

Cycles 4D is using the Cinema 4D core options for file sequences. Just load a texture into the image texture node:

- uncheck "Load from Disk"
- activate animate
- load a sequence
- click on the image link and adjust the range in the C4D "Animation" tab

Cheers,

Mario
by Mario Tran Phuc
Tue Feb 27, 2018 9:24 am
Forum: General Discussion
Topic: Blending mode
Replies: 1
Views: 261

Re: Blending mode

Can you give an example of what you want to achieve?

Thanks,

Mario
by Mario Tran Phuc
Tue Feb 27, 2018 9:23 am
Forum: Wishlist
Topic: cycles occupies my whole computer
Replies: 2
Views: 369

Re: cycles occupies my whole computer

Hi, when rendering in CPU mode you can reduce the amount of used threads in the rendersettings to leave some resources to the system. When using GPU or OpenCL you can unfold the device option to uncheck a card in case you need the speed for other apps while rendering. A triplanar node doesn't exist ...
by Mario Tran Phuc
Tue Feb 27, 2018 9:16 am
Forum: General Discussion
Topic: Teamrender with Mac as master and Windows as GPU slave
Replies: 2
Views: 270

Re: Teamrender with Mac as master and Windows as GPU slave

Hi, before sending to Teamrender you just need to save your scene with the device set to CUDA in the Cycles 4D rendersettings. If the Cuda option does not appear you can install the CUDA drivers to make them visible even without an Nvidia Card http://www.nvidia.de/object/mac-driver-archive-de.html T...
by Mario Tran Phuc
Tue Feb 27, 2018 7:56 am
Forum: General Discussion
Topic: XP4_Reel04_Cloth_Highres - dont render in PV
Replies: 5
Views: 564

Re: XP4_Reel04_Cloth_Highres - dont render in PV

I am having a similar issue with the xp4_reel05_multicloth scene from the content repository. I have cached the simulation, and particles render perfectly, but the cloth planes remain stiff as a board. This is very confusing to be because my attempts with the XP4_Reel04_Cloth_Highres project were m...
by Mario Tran Phuc
Tue Jan 30, 2018 1:37 pm
Forum: General Discussion
Topic: Light only certain objects - possible?
Replies: 10
Views: 1389

Re: Light only certain objects - possible?

As far as I know light groups are not supported by Cycles. They only work for Blender´s biased standard renderer similar to Cinema 4Ds. They added light group support to this years Cycles development roadmap https://wiki.blender.org/index.php/Dev:Source/Render/Cycles/Roadmap so it might be just a ma...
by Mario Tran Phuc
Tue Jan 30, 2018 8:36 am
Forum: Wishlist
Topic: object or shader based camera post effect settings
Replies: 4
Views: 450

Re: object or shader based camera post effect settings

Thanks for clarifying Mohamed. I´ll delete the feature request from the list then.

Cheers,

Mario
by Mario Tran Phuc
Mon Jan 29, 2018 4:28 pm
Forum: General Discussion
Topic: archviz rendering
Replies: 13
Views: 1080

Re: archviz rendering

Thanks for the feedback. Sorry to hear that you are still experiencing issues. Could you give some infos on your technical setup?

CPU, GPU, OS, C4D Version?

What textures are you using (resolution) and how many objects, polygons are in the scene?

Thanks & Cheers,

Mario
by Mario Tran Phuc
Mon Jan 29, 2018 3:26 pm
Forum: General Discussion
Topic: IPR constantly refreshing
Replies: 16
Views: 1517

Re: IPR constantly refreshing

fredsprinkle wrote:
Fri Jan 26, 2018 5:55 pm
Another case:

1. Cloner (I was fine)
2. First MoSpline (I was fine)
3. Second MoSpline (IPR starts the refresh loop)
Could you please provide a simple scenefile for this? I can´t seem to reproduce the redraw having multiple mosplines in the scene yet.

Thanks,

Mario
by Mario Tran Phuc
Mon Jan 29, 2018 3:21 pm
Forum: Wishlist
Topic: object or shader based camera post effect settings
Replies: 4
Views: 450

Re: object or shader based camera post effect settings

Hi,

thanks for reaching out. I´m not sure if this is even possible but I will add object based post effects to our wishlist.

Thanks,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:20 pm
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 927

Re: Environment + Background

Nice one!

@Jonas: Would you mind creating a thread with that setup in the "Shared Upload" section?

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:19 pm
Forum: General Discussion
Topic: Cycles on Amazon Instances
Replies: 4
Views: 374

Re: Cycles on Amazon Instances

Hi Holgar,

thanks for reaching out. We haven´t got any experience with the Amazon Cloud rendering yet. I´m not sure if our licensing would allow such a model.

We have a running thread on renderfarms that run Cycles 4D: viewtopic.php?f=3&t=281

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:16 pm
Forum: General Discussion
Topic: archviz rendering
Replies: 13
Views: 1080

Re: archviz rendering

Hi, when the buckets get that small it certainly switched to CPU rendering (fallback). Before rendering large scenes to Picture Viewer I recommend to create a new scene and quickly render in the RealTime Preview to make sure the GPU memory is cleared correctly. I added this memory issue to our Q&A l...