Search found 151 matches

by Mario Tran Phuc
Tue Jan 30, 2018 1:37 pm
Forum: General Discussion
Topic: Light only certain objects - possible?
Replies: 10
Views: 687

Re: Light only certain objects - possible?

As far as I know light groups are not supported by Cycles. They only work for Blender´s biased standard renderer similar to Cinema 4Ds. They added light group support to this years Cycles development roadmap https://wiki.blender.org/index.php/Dev:Source/Render/Cycles/Roadmap so it might be just a ma...
by Mario Tran Phuc
Tue Jan 30, 2018 8:36 am
Forum: Wishlist
Topic: object or shader based camera post effect settings
Replies: 4
Views: 82

Re: object or shader based camera post effect settings

Thanks for clarifying Mohamed. I´ll delete the feature request from the list then.

Cheers,

Mario
by Mario Tran Phuc
Mon Jan 29, 2018 4:28 pm
Forum: General Discussion
Topic: archviz rendering
Replies: 13
Views: 223

Re: archviz rendering

Thanks for the feedback. Sorry to hear that you are still experiencing issues. Could you give some infos on your technical setup?

CPU, GPU, OS, C4D Version?

What textures are you using (resolution) and how many objects, polygons are in the scene?

Thanks & Cheers,

Mario
by Mario Tran Phuc
Mon Jan 29, 2018 3:26 pm
Forum: General Discussion
Topic: IPR constantly refreshing
Replies: 16
Views: 579

Re: IPR constantly refreshing

fredsprinkle wrote:
Fri Jan 26, 2018 5:55 pm
Another case:

1. Cloner (I was fine)
2. First MoSpline (I was fine)
3. Second MoSpline (IPR starts the refresh loop)
Could you please provide a simple scenefile for this? I can´t seem to reproduce the redraw having multiple mosplines in the scene yet.

Thanks,

Mario
by Mario Tran Phuc
Mon Jan 29, 2018 3:21 pm
Forum: Wishlist
Topic: object or shader based camera post effect settings
Replies: 4
Views: 82

Re: object or shader based camera post effect settings

Hi,

thanks for reaching out. I´m not sure if this is even possible but I will add object based post effects to our wishlist.

Thanks,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:20 pm
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 262

Re: Environment + Background

Nice one!

@Jonas: Would you mind creating a thread with that setup in the "Shared Upload" section?

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:19 pm
Forum: General Discussion
Topic: Cycles on Amazon Instances
Replies: 4
Views: 135

Re: Cycles on Amazon Instances

Hi Holgar,

thanks for reaching out. We haven´t got any experience with the Amazon Cloud rendering yet. I´m not sure if our licensing would allow such a model.

We have a running thread on renderfarms that run Cycles 4D: viewtopic.php?f=3&t=281

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:16 pm
Forum: General Discussion
Topic: archviz rendering
Replies: 13
Views: 223

Re: archviz rendering

Hi, when the buckets get that small it certainly switched to CPU rendering (fallback). Before rendering large scenes to Picture Viewer I recommend to create a new scene and quickly render in the RealTime Preview to make sure the GPU memory is cleared correctly. I added this memory issue to our Q&A l...
by Mario Tran Phuc
Fri Jan 26, 2018 1:08 pm
Forum: Gallery
Topic: Black Gold - Mechanics of Oppression
Replies: 1
Views: 150

Re: Black Gold - Mechanics of Oppression

Nice one! Thanks for sharing. Keep it up! :)

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 26, 2018 1:00 pm
Forum: General Discussion
Topic: Animated Image Texture and Time Offset?
Replies: 5
Views: 109

Re: Animated Image Texture and Time Offset?

Hi,

thanks for reaching out. Cycles 4D uses the C4D BitMap shader attributes just like the C4D standard material.

Just click on the Texture path and goto the "Animation" tab. There you can set a different Start frame to offset the Clip:
Screenshot_2.jpg
Screenshot_2.jpg (161.64 KiB) Viewed 74 times
Cheers,

Mario
by Mario Tran Phuc
Mon Jan 22, 2018 10:56 am
Forum: General Discussion
Topic: xpTrail Tag Wiped
Replies: 3
Views: 185

Re: xpTrail Tag Wiped

Hi Marcus,

thanks for the help. That is great to hear.

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 19, 2018 9:37 am
Forum: General Discussion
Topic: Cycles Explosia FX EFX render burn only (not fuel)
Replies: 1
Views: 163

Re: Cycles Explosia FX EFX render burn only (not fuel)

Hi,

thanks, I´ll add a report for this issue.

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 19, 2018 9:35 am
Forum: General Discussion
Topic: xpTrail Tag Wiped
Replies: 3
Views: 185

Re: xpTrail Tag Wiped

Hi,

please make sure to upgrade to the latest builds of X-Particles and Cycles 4D.

If the issue still occurs please provide a scenefile.

Cheers,

Mario
by Mario Tran Phuc
Fri Jan 19, 2018 9:33 am
Forum: General Discussion
Topic: Cycles4D rendering problem
Replies: 2
Views: 164

Re: Cycles4D rendering problem

Hi, thanks for reaching out. The refreshing issue is a known bug of the xpGenerator we are looking into this currently. Concerning the saturn trail scene. To make sure everything works as exspected i recommend to cache the scene before rendering. Make sure Trails are enabled in the xpCache Inclusion...
by Mario Tran Phuc
Fri Jan 19, 2018 9:14 am
Forum: General Discussion
Topic: Geometry popping & micro-polygon displacement
Replies: 4
Views: 137

Re: Geometry popping & micro-polygon displacement

Thanks, i see. Yes as the amount of screen space changes during your camera pan the adaptive subdiv does this obvious division border. To solve this I would go the oldschool way by simply setting the subdiv type to "non" and increasing the plane segments manually. 300 segments seem to create the sam...