Search found 591 matches

by Mohamed Sakr
Sat May 26, 2018 12:52 am
Forum: General Discussion
Topic: Filmic Dynamic Range "Color Profile Views"
Replies: 1
Views: 14

Re: Filmic Dynamic Range "Color Profile Views"

I see that Cycles 4D supports Blender's Filmic feature that increases the dynamic range of a renders. Correct? Cycles 4D does seem to be missing the color profile views section. Any plans to implement that? download (1).png Filmic is under cyCamera tag, other sRGB and Linear color profiles are defa...
by Mohamed Sakr
Thu May 24, 2018 2:28 pm
Forum: General Discussion
Topic: Render elements problem
Replies: 3
Views: 32

Re: Render elements problem

Yeah, I know. The weird thing that drives me nuts is that color gamma changes the moment I turn on the render elements. Both in the picture viwer and saved files. If I render without - it's OK. But if I turn them on - completly different picture. Cinema4D color profiles are weird, this happens inte...
by Mohamed Sakr
Mon May 21, 2018 5:13 pm
Forum: General Discussion
Topic: Render elements problem
Replies: 3
Views: 32

Re: Render elements problem

Hello! Sorry for such a dumb topic, but I can't find a solution to the problem. For some reasons when I turn on the render elements for cycles4d my main render starts to look completly different - blown out and very light. Maybe I'm doing something wrong? I turn on render passes in cycles and turn ...
by Mohamed Sakr
Fri May 18, 2018 3:28 pm
Forum: General Discussion
Topic: Use Mograph Effector Plain as input for Mix Shader
Replies: 2
Views: 35

Re: Use Mograph Effector Plain as input for Mix Shader

I have a cloner with two objects block and sphere. I use a Mograph Plain effector with linear falloff to transform the result from one object to the other. Now I would like to modify also the material at the same time. As Idea, I thought using a Mix Shader, and connect the Fac input to the Falloff ...
by Mohamed Sakr
Sat May 12, 2018 12:21 am
Forum: General Discussion
Topic: technical support questions
Replies: 5
Views: 105

Re: technical support questions

Ok. I found the GPU+CPU feature. - It is only supposed to work with Open CL, and not in realtime preview, is that correct? - When I try to launch it my C4D crashes. On a Mac Pro with Xeon processors and nvidia gtx 1080ti s. Are you making this a more stable feature in the future? - Otherwise GPU re...
by Mohamed Sakr
Wed May 09, 2018 12:57 pm
Forum: General Discussion
Topic: technical support questions
Replies: 5
Views: 105

Re: technical support questions

so these are some questions to the technical support, as I'm running a demo version of cycles4d I guess this is the right place. First of all you created a nice product! I am interested in using cylces4D as the main renderer. as I have experience with arnold I would like to get some answers to the ...
by Mohamed Sakr
Sat May 05, 2018 10:27 pm
Forum: General Discussion
Topic: flickering animation
Replies: 5
Views: 199

Re: flickering animation

try to use CMJ sampling instead of Sobol.
also try to adjust Clamp Indirect as it affects noise (lower values other than zero means lower max indirect intensity = lower variance = lower noise).
by Mohamed Sakr
Sat May 05, 2018 7:16 am
Forum: General Discussion
Topic: Missing background Tag for implementing footages in C4d
Replies: 1
Views: 67

Re: Missing background Tag for implementing footages in C4d

I like plugin a lot, very easy to use after i watched some tutorials and webinars. But I missed one important thing for me and can't find answer in help docs. Mostly i use Cycle 4d with Xparticles. I need to implement them inside video footage. Usually i use Cinema 4d background object and add mate...
by Mohamed Sakr
Sat May 05, 2018 7:12 am
Forum: General Discussion
Topic: particle color by distance
Replies: 1
Views: 79

Re: particle color by distance

how to render this (see image) in cycles 4D? any cycles node have distance to camera parameter? thanks distance.jpg yes :) here are the nodes in order (sorry about no image): 1- input->light path node , you will need Is Camera Ray and Ray Length 2- converter->math multiply, you will take the above ...
by Mohamed Sakr
Mon Apr 30, 2018 3:19 pm
Forum: General Discussion
Topic: Number of cards / out of cores
Replies: 2
Views: 88

Re: Number of cards / out of cores

Hi, I mainly use cycles at work for motion design (i have a xeon E5 and 64 Go of ram and a gtx 980) and i'm gonna have a new build with 3 or 4 gpus, possibly 1080ti. Will the number of gpus get rid of "out of cores" errors ? I'm having theses a lot on heavy scenes. Is there a way to calculate the m...
by Mohamed Sakr
Fri Apr 27, 2018 7:08 pm
Forum: General Discussion
Topic: edge thickness
Replies: 7
Views: 142

Re: edge thickness

sepahbodi wrote:
Fri Apr 27, 2018 7:02 pm
yes thx, I am stuck on getting the texture to have the various edge thickness wrapped around a sphere. . any insights would be helpful. thank you
just a circle image, shift it from the center
by Mohamed Sakr
Fri Apr 27, 2018 6:47 pm
Forum: General Discussion
Topic: edge thickness
Replies: 7
Views: 142

Re: edge thickness

spoke too soon, seems like when they move about they fill in, maybe because of the fresnel? any other ways to skin this cat? I would ultimately like them rotating around so you can see them turning via the line thickness. the thickness is based on the position in the camera frame, if you want a con...
by Mohamed Sakr
Fri Apr 27, 2018 5:37 pm
Forum: General Discussion
Topic: edge thickness
Replies: 7
Views: 142

Re: edge thickness

Looking for some advice. see attached. I am trying to create a tapered color ring around the sphere which will change color through particle emission. I got it all working but the ring is not tapered. Maybe using a math/Vector node and angling the texture? Thanks in advance for any help. you will n...
by Mohamed Sakr
Fri Apr 27, 2018 5:30 pm
Forum: General Discussion
Topic: edge smoothness
Replies: 2
Views: 75

Re: edge smoothness

sepahbodi wrote:
Fri Apr 27, 2018 4:36 pm
I have a simple particles color emission, but the particles have very few segments, making them jagged. Where are the settings to smooth it out?

thx
you can use a custom object if you want, or just increase the sphere segments from the cyInstance tag
by Mohamed Sakr
Mon Apr 16, 2018 4:50 pm
Forum: General Discussion
Topic: flickering animation
Replies: 5
Views: 199

Re: flickering animation

did you try to activate the denoiser?