Search found 595 matches

by Mohamed Sakr
Mon Jun 18, 2018 8:05 pm
Forum: General Discussion
Topic: REAL-TIME PREVIEW AND PRODUCTION RENDER NOT MATCHING
Replies: 5
Views: 504

Re: REAL-TIME PREVIEW AND PRODUCTION RENDER NOT MATCHING

Hello, on this subject, how can we restart the Cycle 4D Real-Time Preview when the one if crashes and does not display the same rendering as the classic rendering ? Thanks you are previewing a node socket output (the blue Fac output on wireframe node). to disable that preview, click that socket aga...
by Mohamed Sakr
Thu Jun 07, 2018 7:19 pm
Forum: General Discussion
Topic: REAL-TIME PREVIEW AND PRODUCTION RENDER NOT MATCHING
Replies: 5
Views: 504

Re: REAL-TIME PREVIEW AND PRODUCTION RENDER NOT MATCHING

Thanks, but I used 32 bit in the save settings already on these ones. I am currently following the latest tutorial on your youtubechannel - https://youtu.be/WGUggSQaBFs (a good one by the way!) and I guess the problem with my scene was that I didn't cache it yet. So caching has always to be done wh...
by Mohamed Sakr
Fri Jun 01, 2018 12:45 am
Forum: General Discussion
Topic: REAL-TIME PREVIEW AND PRODUCTION RENDER NOT MATCHING
Replies: 5
Views: 504

Re: REAL-TIME PREVIEW AND PRODUCTION RENDER NOT MATCHING

you must render to a 32 bit image in the save settings.
also, without the scene I can't tell what may be wrong.
by Mohamed Sakr
Mon May 28, 2018 5:36 pm
Forum: General Discussion
Topic: Can't find script node
Replies: 2
Views: 233

Re: Can't find script node

Hello, I'm trying out the demo version of cycles 4D and can't seem to find the script.node. Can anyone point me to it? Does it not come with the demo mode? I purchased the ToonKit plugin for Blender that comes with a bunch of shaders in both .oso & .osl formats. I tried to "install" the Toonkit sha...
by Mohamed Sakr
Sat May 26, 2018 12:52 am
Forum: General Discussion
Topic: Filmic Dynamic Range "Color Profile Views"
Replies: 1
Views: 238

Re: Filmic Dynamic Range "Color Profile Views"

I see that Cycles 4D supports Blender's Filmic feature that increases the dynamic range of a renders. Correct? Cycles 4D does seem to be missing the color profile views section. Any plans to implement that? download (1).png Filmic is under cyCamera tag, other sRGB and Linear color profiles are defa...
by Mohamed Sakr
Thu May 24, 2018 2:28 pm
Forum: General Discussion
Topic: Render elements problem
Replies: 5
Views: 381

Re: Render elements problem

Yeah, I know. The weird thing that drives me nuts is that color gamma changes the moment I turn on the render elements. Both in the picture viwer and saved files. If I render without - it's OK. But if I turn them on - completly different picture. Cinema4D color profiles are weird, this happens inte...
by Mohamed Sakr
Mon May 21, 2018 5:13 pm
Forum: General Discussion
Topic: Render elements problem
Replies: 5
Views: 381

Re: Render elements problem

Hello! Sorry for such a dumb topic, but I can't find a solution to the problem. For some reasons when I turn on the render elements for cycles4d my main render starts to look completly different - blown out and very light. Maybe I'm doing something wrong? I turn on render passes in cycles and turn ...
by Mohamed Sakr
Fri May 18, 2018 3:28 pm
Forum: General Discussion
Topic: Use Mograph Effector Plain as input for Mix Shader
Replies: 2
Views: 241

Re: Use Mograph Effector Plain as input for Mix Shader

I have a cloner with two objects block and sphere. I use a Mograph Plain effector with linear falloff to transform the result from one object to the other. Now I would like to modify also the material at the same time. As Idea, I thought using a Mix Shader, and connect the Fac input to the Falloff ...
by Mohamed Sakr
Sat May 12, 2018 12:21 am
Forum: General Discussion
Topic: technical support questions
Replies: 5
Views: 374

Re: technical support questions

Ok. I found the GPU+CPU feature. - It is only supposed to work with Open CL, and not in realtime preview, is that correct? - When I try to launch it my C4D crashes. On a Mac Pro with Xeon processors and nvidia gtx 1080ti s. Are you making this a more stable feature in the future? - Otherwise GPU re...
by Mohamed Sakr
Wed May 09, 2018 12:57 pm
Forum: General Discussion
Topic: technical support questions
Replies: 5
Views: 374

Re: technical support questions

so these are some questions to the technical support, as I'm running a demo version of cycles4d I guess this is the right place. First of all you created a nice product! I am interested in using cylces4D as the main renderer. as I have experience with arnold I would like to get some answers to the ...
by Mohamed Sakr
Sat May 05, 2018 10:27 pm
Forum: General Discussion
Topic: flickering animation
Replies: 5
Views: 569

Re: flickering animation

try to use CMJ sampling instead of Sobol.
also try to adjust Clamp Indirect as it affects noise (lower values other than zero means lower max indirect intensity = lower variance = lower noise).
by Mohamed Sakr
Sat May 05, 2018 7:16 am
Forum: General Discussion
Topic: Missing background Tag for implementing footages in C4d
Replies: 1
Views: 268

Re: Missing background Tag for implementing footages in C4d

I like plugin a lot, very easy to use after i watched some tutorials and webinars. But I missed one important thing for me and can't find answer in help docs. Mostly i use Cycle 4d with Xparticles. I need to implement them inside video footage. Usually i use Cinema 4d background object and add mate...
by Mohamed Sakr
Sat May 05, 2018 7:12 am
Forum: General Discussion
Topic: particle color by distance
Replies: 1
Views: 276

Re: particle color by distance

how to render this (see image) in cycles 4D? any cycles node have distance to camera parameter? thanks distance.jpg yes :) here are the nodes in order (sorry about no image): 1- input->light path node , you will need Is Camera Ray and Ray Length 2- converter->math multiply, you will take the above ...
by Mohamed Sakr
Mon Apr 30, 2018 3:19 pm
Forum: General Discussion
Topic: Number of cards / out of cores
Replies: 2
Views: 282

Re: Number of cards / out of cores

Hi, I mainly use cycles at work for motion design (i have a xeon E5 and 64 Go of ram and a gtx 980) and i'm gonna have a new build with 3 or 4 gpus, possibly 1080ti. Will the number of gpus get rid of "out of cores" errors ? I'm having theses a lot on heavy scenes. Is there a way to calculate the m...
by Mohamed Sakr
Fri Apr 27, 2018 7:08 pm
Forum: General Discussion
Topic: edge thickness
Replies: 7
Views: 553

Re: edge thickness

sepahbodi wrote:
Fri Apr 27, 2018 7:02 pm
yes thx, I am stuck on getting the texture to have the various edge thickness wrapped around a sphere. . any insights would be helpful. thank you
just a circle image, shift it from the center