Search found 546 matches

by Martin
Fri Feb 02, 2018 9:00 pm
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 1562

Re: Environment + Background

Darker shadows:
by Martin
Fri Feb 02, 2018 8:34 pm
Forum: General Discussion
Topic: Environment + Background
Replies: 11
Views: 1562

Re: Environment + Background

Replace IBL Controller nodes with Background nodes.
And you rotated Split Background Environment Texture.
by Martin
Mon Jan 29, 2018 12:50 am
Forum: Shared Uploads
Topic: Quick Tips & Tricks
Replies: 12
Views: 2505

Re: Quick Tips & Tricks

09 - Quickly Rotate Environment in Viewport

A very useful little trick that Mario showed us some time ago:
1. Drag cyEnvironment (or Null) into the Mapping Node > Mapping from Object
2. Rotate cyEnvironment Object (or Null) in the viewport.
by Martin
Sun Jan 28, 2018 11:28 pm
Forum: Shared Uploads
Topic: cyEnvironment IBL Light Path Split
Replies: 3
Views: 867

Re: cyEnvironment IBL Light Path Split

There's no need to delete this thread :)
And there is an example how to fake HDRI reflections per object.
by Martin
Sun Jan 28, 2018 8:46 pm
Forum: Shared Uploads
Topic: cyEnvironment IBL Light Path Split
Replies: 3
Views: 867

Re: cyEnvironment IBL Light Path Split

Forgot this one. Thanks, Jonas I'll add this to the quick tips thread and expand the list later.
And better add these little tips & tricks there next time, would be easier to reach for everyone, just make posts more compact :)
by Martin
Wed Jan 17, 2018 1:09 am
Forum: Wishlist
Topic: Cycles 4D GUI tweaks
Replies: 14
Views: 2289

Re: Cycles 4D GUI tweaks

You have to get used to looking at the slider above the text at the moment :)
by Martin
Fri Jan 12, 2018 2:23 am
Forum: Shared Uploads
Topic: Tri-Planar Texture Mapping (Node Group) UPDATE
Replies: 20
Views: 3958

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Or the problem with blending that axis...
I'm not sure if Seam Blend is working correctly in our setup.
That looks like my avatar now :lol:
by Martin
Fri Jan 12, 2018 2:11 am
Forum: Shared Uploads
Topic: Tri-Planar Texture Mapping (Node Group) UPDATE
Replies: 20
Views: 3958

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Hi Jonas,

it is super confusing, I don't understand half of it. It's just the way how creator thinks :D
Now it's working with a cube but fails with other shapes. One axis is still messed up.
by Martin
Thu Jan 11, 2018 3:08 pm
Forum: General Discussion
Topic: Visible light?
Replies: 7
Views: 1025

Re: Visible light?

Or with two planes, one for light, second for the fog.
by Martin
Thu Jan 11, 2018 2:59 pm
Forum: General Discussion
Topic: Visible light?
Replies: 7
Views: 1025

Re: Visible light?

Or fake like this.
by Martin
Thu Jan 11, 2018 2:35 pm
Forum: General Discussion
Topic: Visible light?
Replies: 7
Views: 1025

Re: Visible light?

Like this?
by Martin
Thu Jan 11, 2018 12:51 pm
Forum: General Discussion
Topic: cyX-Particles/cyInstance tag doesn't work
Replies: 1
Views: 362

Re: cyX-Particles/cyInstance tag doesn't work

Scene please, someone will have a look.
In this example Mario shows how to emit from texture and he uses cyInstance as well:
https://www.youtube.com/watch?v=mc5wiSUK8Uo - start from 13:00
by Martin
Wed Jan 10, 2018 2:41 pm
Forum: Shared Uploads
Topic: Tri-Planar Texture Mapping (Node Group) UPDATE
Replies: 20
Views: 3958

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Mohamed could help us and create a proper node :D
by Martin
Tue Jan 09, 2018 11:39 am
Forum: General Discussion
Topic: Displacement on part of a mesh
Replies: 4
Views: 565

Re: Displacement on part of a mesh

The Mix Shader is used to mix two shaders and MixRGB to mix colors or images. Let's say with Mix Shader you can mix two materials and with MixRGB you can mix material components (color, image, and other nodes) that has no closures (green circles). Basically, closures describe surface or volume prope...