Using hair to randomly distribute objects in Cycles 4D

General discussion about Cycles 4D.
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fredsprinkle
Posts: 54
Joined: Wed Nov 15, 2017 10:17 pm

Using hair to randomly distribute objects in Cycles 4D

Post by fredsprinkle » Tue Nov 28, 2017 7:28 pm

I would like to do something like this in Cycles 4D: https://www.youtube.com/watch?v=7X8et0bqw7U

But I am having trouble getting the Generate / Instance part working with Cycles 4D.

I have had success with normal hair, but have been struggling to use hair as a way to randomly distribute objects over a surface in Cycles 4D.

It just leaves me with some weird placeholder shapes.

Or....maybe there is a different way to do this kind of thing?
Screen Shot 2017-11-28 at 11.27.26 AM.png
Screen Shot 2017-11-28 at 11.27.26 AM.png (566.99 KiB) Viewed 249 times

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