Jaggy Object ID Passes

General discussion about Cycles 4D.
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rauvfx
Posts: 1
Joined: Thu Dec 14, 2017 5:29 pm

Jaggy Object ID Passes

Post by rauvfx » Thu Dec 14, 2017 5:52 pm

I need separate smooth alphas for some objects in my sceene, but my Object ID passes through Render Elements are always jaggy -> no antialiasing. What am I do wrong??? Is it a CUDA thing?

Thanks for advice ....

heyBear
Posts: 181
Joined: Sun Nov 27, 2016 10:54 pm

Re: Jaggy Object ID Passes

Post by heyBear » Thu Dec 14, 2017 6:30 pm

This has been answered a few times. Search the forum and you'll find the answer.

pumpkin
Posts: 5
Joined: Fri Jan 12, 2018 10:14 am

Re: Jaggy Object ID Passes

Post by pumpkin » Fri Jan 12, 2018 10:16 am

I did a search and couldn't find anything. Could someone please post a link or the answer?

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Canuc
Posts: 46
Joined: Fri Dec 23, 2016 6:58 pm

Re: Jaggy Object ID Passes

Post by Canuc » Fri Jan 12, 2018 11:41 am

Check out
Anti-Aliasing Issue:
viewtopic.php?f=3&t=327&hilit=alias

How to render multipass in Cycles4D:
viewtopic.php?f=3&t=246&p=1578&hilit=alias#p1578

pumpkin
Posts: 5
Joined: Fri Jan 12, 2018 10:14 am

Re: Jaggy Object ID Passes

Post by pumpkin » Sun Nov 04, 2018 6:19 pm

Thank you Canuc

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