I have a simple scene with an emitter and a light in it.
I want the emitter to emit some geometry - in this case, a cube.
I have the Emitter with a cyInstance tag
Inside the CyInstance, I have dragged the cube.
In the RT Render window, all of the particles are rendering as spheres.
What have I done wrong?
Using CyInstance to generate geometry
Re: Using CyInstance to generate geometry
Hi, turn on the cube in object manager and hide this way.
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