I there a way to use a Mograph Color Shader as input for material

General discussion about Cycles 4D.
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chakuew0
Posts: 19
Joined: Wed Aug 16, 2017 8:47 pm

I there a way to use a Mograph Color Shader as input for material

Post by chakuew0 » Wed May 16, 2018 6:28 pm

I've followed Zachary Corzine at NAB (https://greyscalegorilla.com/2018/04/le ... y-corzine/ @11:27) and wanted to use cycles 4d instead of octane (which I do not have)

Is there a way to create a material using the mograph color shader as input? Or how would you implement such behaviour

Thanks
erwin

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Bob Walmsley
Posts: 11
Joined: Fri Sep 08, 2017 10:09 am

Re: I there a way to use a Mograph Color Shader as input for material

Post by Bob Walmsley » Tue May 22, 2018 12:24 pm

Hi
You can do this by using an attribute node in your cycles4d material.
If you trag in the texture tag into the Cycles4d material editor (that you're using in your colour Shader) it will create an attribute node. If you select "object color" it should work like the tutorial.
Please see the attached scene file
Cycles Attribute.c4d
(1.04 MiB) Downloaded 33 times
Cheers
Bob

chakuew0
Posts: 19
Joined: Wed Aug 16, 2017 8:47 pm

Re: I there a way to use a Mograph Color Shader as input for material

Post by chakuew0 » Wed May 23, 2018 7:39 pm

Fantastic. Thank you Bob for the scene file! You're amazing

I read about this Attribute but was not able to have it running

Thanks
erwin

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