xpExplosiaFX Render elements (Passes)

General discussion about Cycles 4D.
Post Reply
Posts: 3
Joined: Mon Dec 11, 2017 1:17 am

xpExplosiaFX Render elements (Passes)

Post by DGinz » Sun May 27, 2018 1:54 am


Sorry for the newbie question but is there a way to render a pass/render element/object ID for smoke in xpExplosiaFX?
If not is it possible to render the smoke on alpha for compositing?



Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests