xpExplosiaFX Render elements (Passes)

General discussion about Cycles 4D.
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DGinz
Posts: 3
Joined: Mon Dec 11, 2017 1:17 am

xpExplosiaFX Render elements (Passes)

Post by DGinz » Sun May 27, 2018 1:54 am

Hi,

Sorry for the newbie question but is there a way to render a pass/render element/object ID for smoke in xpExplosiaFX?
If not is it possible to render the smoke on alpha for compositing?

Thanks,

D.

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