Principled BSDF and OpenCL/GPU Render

General discussion about Cycles 4D.
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johnnydanger
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Joined: Fri Aug 24, 2018 8:23 pm

Principled BSDF and OpenCL/GPU Render

Post by johnnydanger » Fri Aug 24, 2018 8:30 pm

Anyone have a solution for getting Principled materials to render in OpenCL on my AMD GPU? Color, reflections, etc. don't work and the material generally just renders as black.

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Hooligan
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Joined: Thu Nov 16, 2017 6:13 pm
Location: Colorado
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Re: Principled BSDF and OpenCL/GPU Render

Post by Hooligan » Mon Aug 27, 2018 8:38 pm

Being in the same AMD card situation, I've found that only the basic materials work with OpenCL (diffuse, glass, emission, glossy) but not the Principled shader, which is a bummer.

xekkusu
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Joined: Fri Nov 23, 2018 2:24 pm

Re: Principled BSDF and OpenCL/GPU Render

Post by xekkusu » Fri Nov 23, 2018 2:27 pm

Same here...

My AMD card (Radeon Pro Vega 64) should be supported but Most of materials are just rendered as black using OpenCL.

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Mohamed Sakr
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Joined: Tue Nov 15, 2016 8:45 am

Re: Principled BSDF and OpenCL/GPU Render

Post by Mohamed Sakr » Thu Nov 29, 2018 11:52 am

this was a limitation on OSX OpenCL (caused by OSX driver)

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