cyScatter

Things you'd like to see in future versions of Cycles 4D.
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Ariusfx
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Joined: Wed Jun 07, 2017 10:16 pm

cyScatter

Post by Ariusfx » Tue Jul 04, 2017 9:43 am

cyScattar would be a simple straightforward solution for creating complex and detailed populations using the native instancing technologies inside of Cinema 4D,

Having a dedicated cycles scattar that would be built for cycles 4D would be incredible as in itself is an incredibly powerful tool,
cyScattar + Cycles Render = A dream come true

Cycles already renders impressively fast but there is no good way around for this solution, any work around for creating thousands of clones would simply choke Cinema 4D so having this built inside of Cycles would be amazing!

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A good reference would be "Carbon Scattar".
~Creative Intent

nickyc
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Joined: Tue May 16, 2017 11:57 am

Re: cyScatter

Post by nickyc » Wed Jul 05, 2017 9:31 am

Would love that too!
Perhaps like in arnold, the instancing of octane also works great. But I think that is something for the cycles roadmap..

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Martin
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Re: cyScatter

Post by Martin » Thu Jul 06, 2017 4:16 pm

If you use X-Particles you can use Cycles cyX-Particles tag.
Quick example with high poly dogs.
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Ariusfx
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Re: cyScatter

Post by Ariusfx » Thu Jul 06, 2017 9:58 pm

Ahh yeah I don't have X-Particles 3.5, That price tag is bit big for myself aha :lol:
~Creative Intent

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Martin
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Re: cyScatter

Post by Martin » Thu Jul 06, 2017 11:15 pm

Don't smoke and drink beer every day :D
Didn't you notice NAB half price sale a few months ago?

Ariusfx
Posts: 100
Joined: Wed Jun 07, 2017 10:16 pm

Re: cyScatter

Post by Ariusfx » Thu Jul 06, 2017 11:40 pm

Martin Wall wrote:
Thu Jul 06, 2017 11:15 pm
Don't smoke and drink beer every day :D
Didn't you notice NAB half price sale a few months ago?
Now why would one do that :thinking: :lol:
But unfortunately I did not, Maybe they'll be a Christmas sale and I'll treat myself aha :D
~Creative Intent

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Martin
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Re: cyScatter

Post by Martin » Thu Jul 06, 2017 11:55 pm

I would say if you own Cycles 4D, you must have XP and vice versa.

heyBear
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Re: cyScatter

Post by heyBear » Fri Jul 07, 2017 1:36 am

Martin Wall wrote:
Thu Jul 06, 2017 11:55 pm
I would say if you own Cycles 4D, you must have XP and vice versa.
It really is an awesome combo.

mbmb
Posts: 3
Joined: Tue Sep 26, 2017 11:56 pm

Re: cyScatter

Post by mbmb » Tue Oct 10, 2017 11:35 am

Unfortunately, the X-Particles/Cycles integration doesn't quite compare with Octane Scatter. It seems to want to update on every frame as you're working, even if your particles are frozen and doing nothing. This really bogs you down while working, and I end up going back to Octane where Scatter is light, fast and easy with huge numbers.

Of course for everything else particle related, X-Particles/Cycles is so wonderful with its access to particle info.

It just seems like there's a lost opportunity in there for a simple and fast Cycles Scatter to be implemented.

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