reversive option for 'seen by camera' or camera cone filter for rendering.

Things you'd like to see in future versions of Cycles 4D.
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kasezo
Posts: 39
Joined: Mon Mar 13, 2017 5:36 pm

reversive option for 'seen by camera' or camera cone filter for rendering.

Post by kasezo » Wed Jan 10, 2018 7:43 pm

hi, in here i asked about a situatiom with big scenes. (scene file is 1.1 gb and around 25 mil. polygons.): viewtopic.php?f=3&t=718&p=3627#p3627

here is massive problem with polygons and lot of objects. i found solution about it and its generating objects only when they appear in 'camera cone'. so if camera looks to object, object rendering if not look not rendering. its gived me downscale ram usace in render. old ram usage peak is around 9 gb. and now its around 5 gb. and i make its only for trees. of if cycles object tag can do something like this, its will be affect every grass leaf trail particle or anything. so will be huge performance rise and lower ram usage.

note: in plugin, surface spread, a addional setings i see. its adds a some angle to camera cone so pluging generates objects in wider area thane camera sees. i think its important.

note2: if we can use this feature for polygons, its will be so cool. because same memory problems we have in displacemet. when generating polygons this feature uses all polygons on objects. so its too much memory consumes. so if displacement can work ony for polygons for camera sees its will be bypass memory problem for displacement.

good luck with coding. cycles is great render but i think cycles4d greater!
Last edited by kasezo on Wed Jan 10, 2018 8:10 pm, edited 1 time in total.

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Mohamed Sakr
Posts: 607
Joined: Tue Nov 15, 2016 8:45 am

Re: reversive option for 'seen by camera' or camera cone filter for rendering.

Post by Mohamed Sakr » Wed Jan 10, 2018 8:09 pm

kasezo wrote:
Wed Jan 10, 2018 7:43 pm
hi, in here i asked about a situatiom with big scenes. (scene file is 1.1 gb and around 25 mil. polygons.): viewtopic.php?f=3&t=718&p=3627#p3627

here is massive problem with polygons and lot of objects. i found solution about it and its generating objects only when they appear in 'camera cone'. so if camera looks to object, object rendering if not look not rendering. its gived me downscale ram usace in render. old ram usage peak is around 9 gb. and now its around 5 gb. and i make its only for trees. of if cycles object tag can do something like this, its will be affect every grass leaf trail particle or anything. so will be huge performance rise and lower ram usage.

note: in plugin, surface spread, a addional setings i see. its adds a some angle to camera cone so pluging generates objects in wider area thane camera sees. i think its important.

note2: if we can use this feature for polygons, its will be so cool. because same memory problems we have in displacemet. when generating polygons this feature uses all polygons on objects. so its too much memory consumes. so if displacement can work ony for polygons for camera sees its will be bypass memory problem for displacement.

good luck with coding. cycles is great render but i thing cycles4d greater!
1 note: micropoly displacement uses only visible polygons.

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