Mountainbike render

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Maui
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Mountainbike render

Post by Maui » Wed Jun 21, 2017 5:33 pm

Using the Mountainbike Model from the Content Browser I came up with this render so far.
MTB_v02_03.png
MTB_v02_03.png (1.22 MiB) Viewed 1299 times
The shaders are a combination of converted existing ones and tweaked ones from the materials pack that came with Cycles.
There is still a lot that can be improved(like placing it into an outdour scenery) but for a render without any image textures I think it doesn't look to bad ;)

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Martin
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Re: Mountainbike render

Post by Martin » Wed Jun 21, 2017 9:52 pm

Not so bad Maui!
But it's hard to judge because the biggest problem here is your dark floor and background.
And you have two equally weighted conflicting colors here (orange and green). That doesn't look good in my opinion.
Spokes are too shiny, bold and distracting as well.

Expensive bike, that golden chain straight on the neck :)

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Maui
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Re: Mountainbike render

Post by Maui » Thu Jun 22, 2017 8:44 am

:D It is a "bling bling" version of the bike. I've seen some bikes with golden chain,... but they are mostly high priced ones.

You are right the spokes shouldn't be made out of chrome. The orange on the suspension is used from FOX(but I don't have image textures yet) to indicate it's used by a professional rider ;)

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Maui
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Re: Mountainbike render

Post by Maui » Tue Jun 27, 2017 3:39 pm

Just some minor updates to the render:
MTB_v02_06_comp0003.jpg
MTB_v02_06_comp0003.jpg (408.54 KiB) Viewed 1216 times
I think the saturation is a bit more intense in a webbrowser compared to viewing it in photoshop/fusion

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Brandroid
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Re: Mountainbike render

Post by Brandroid » Tue Jun 27, 2017 8:55 pm

Looking good Maui. I think that floor is distracting though. Try dropping in a cyc for a seamless transition between floor and background.

heyBear
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Re: Mountainbike render

Post by heyBear » Tue Jun 27, 2017 9:30 pm

Brandroid wrote:
Tue Jun 27, 2017 8:55 pm
Looking good Maui. I think that floor is distracting though. Try dropping in a cyc for a seamless transition between floor and background.
Cyc?

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Martin
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Re: Mountainbike render

Post by Martin » Wed Jun 28, 2017 8:07 am

You could do like this if you don't use glossy floor. Add AO with color to floor material and add Background Texture to cyEnvironment with the same color and you will get infinite floor.
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Seemless Floor.jpg
Seemless Floor.jpg (94.76 KiB) Viewed 1198 times

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Martin
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Re: Mountainbike render

Post by Martin » Wed Jun 28, 2017 8:24 am

And you can do glossy as well.
Play with Roughness and Mix Shader Fac for smooth transition.
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Glossy Seemless Floor.jpg
Glossy Seemless Floor.jpg (146.88 KiB) Viewed 1193 times

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Maui
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Re: Mountainbike render

Post by Maui » Wed Jun 28, 2017 2:34 pm

Cool. Nice technique for an infinite bg. The only "problem" with this technique is that you can't use a HDR for lighting as it seems to only be able to use 1 environment at a time. But still pretty useful.
Yeah the floor is really distracting but to be honest it was just added to for testing reasons and after that never really noticed it as I was more focused on the rest of the bike :-D

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Maui
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Re: Mountainbike render

Post by Maui » Thu Jun 29, 2017 11:46 am

For the next "test" I used the new Shadow Catcher Option that was just added. The BG was than exported from Photoshop and composited in Fusion. Reflections would still be nice but maybe we'll get a Reflection Catcher option in one of the next updates.
MTB_v02_09.jpg
MTB_v02_09.jpg (494.2 KiB) Viewed 1153 times
A quick tip: Make the Shadow Catcher as small as possible. I added the option at first to a Cyc and it took quite a lot longer when compared to a smaller disk, which makes sense I guess but I didn't think of it at first. It is also wise to add a Material to the Shadow Catcher Obj as otherwise it is reflected as a white Ground into the Glossy Parts of the model

But still it is just for the moment as it really want's to be seen in a wildlife scene I think ;-)

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