everydays

Post your images and animations made with Cycles 4D here.
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pylik
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everydays

Post by pylik » Tue Jul 04, 2017 9:48 am

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2.jpg
2.jpg (866.9 KiB) Viewed 959 times
1.jpg
1.jpg (1.03 MiB) Viewed 959 times

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ZYX
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Re: everydays

Post by ZYX » Wed Jul 05, 2017 4:20 am

looks very good :D

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Mario Tran Phuc
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Re: everydays

Post by Mario Tran Phuc » Wed Jul 05, 2017 8:07 am

Love it! Could you tell a bit about the process? :)

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pylik
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Re: everydays

Post by pylik » Wed Jul 05, 2017 2:23 pm

Mario Tran Phuc wrote:
Wed Jul 05, 2017 8:07 am
Love it! Could you tell a bit about the process? :)
Thanks Mario

This is a simple sphere with displacer deformers and delay effector, animated with GSG Signal
Sphere generate hairs and x-particles with glass materials
Screen Shot 2017-07-05 at 5.08.01 PM.png
Screen Shot 2017-07-05 at 5.08.01 PM.png (520.26 KiB) Viewed 936 times
Sphere shader
Screen Shot 2017-07-05 at 5.08.17 PM.png
Screen Shot 2017-07-05 at 5.08.17 PM.png (99.79 KiB) Viewed 936 times
One FullHD frame take 50 sec to render with two GeForce GTX 1060 cards

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Mario Tran Phuc
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Re: everydays

Post by Mario Tran Phuc » Wed Jul 05, 2017 3:15 pm

Awesome thanks for the Insights! Pretty sure GSG will like this one! :)

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Martin
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Re: everydays

Post by Martin » Wed Jul 05, 2017 3:50 pm

That cell looks awesome. How many frames?

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pylik
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Re: everydays

Post by pylik » Thu Jul 06, 2017 7:09 am

Martin Wall wrote:
Wed Jul 05, 2017 3:50 pm
That cell looks awesome. How many frames?
Thx! 261 frames ;)

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