Geoboiling with xParticles and Cycles4d

Post your images and animations made with Cycles 4D here.
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Geoboiling with xParticles and Cycles4d

Post by MarcusD » Tue Nov 14, 2017 10:25 am

A quick experiment trying to replicate the geoboiling effect as seen in

I used xparticles to emit the spheres from the donut and added a collision deformer to the donut.
After caching the vertex weightmap is used to drive specular, refraction and transparancy.

Will post some updates on the material later. When finished I'll render the animation:)

geoboil_experimental_003.jpg (617.61 KiB) Viewed 266 times
geoboil_experimental_002.jpg (388.75 KiB) Viewed 266 times
geoboil_001.png (1.08 MiB) Viewed 275 times
Last edited by MarcusD on Tue Nov 14, 2017 3:37 pm, edited 1 time in total.

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Martin Wall
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Re: Geoboiling with xParticles and Cycles4d

Post by Martin Wall » Tue Nov 14, 2017 10:54 am

This one is really cool!

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Re: Geoboiling with xParticles and Cycles4d

Post by Brandroid » Tue Dec 19, 2017 7:55 pm

Yes, that's a great look! Can't wait to see it in motion.

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