Geoboiling with xParticles and Cycles4d

Post your images and animations made with Cycles 4D here.
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MarcusD
Posts: 37
Joined: Mon Nov 13, 2017 3:22 pm
Location: Netherlands

Geoboiling with xParticles and Cycles4d

Post by MarcusD » Tue Nov 14, 2017 10:25 am

A quick experiment trying to replicate the geoboiling effect as seen in https://vimeo.com/152083535

I used xparticles to emit the spheres from the donut and added a collision deformer to the donut.
After caching the vertex weightmap is used to drive specular, refraction and transparancy.

Will post some updates on the material later. When finished I'll render the animation:)

Cheers,
Marcus
Attachments
geoboil_experimental_003.jpg
geoboil_experimental_003.jpg (617.61 KiB) Viewed 775 times
geoboil_experimental_002.jpg
geoboil_experimental_002.jpg (388.75 KiB) Viewed 775 times
geoboil_001.png
geoboil_001.png (1.08 MiB) Viewed 784 times
Last edited by MarcusD on Tue Nov 14, 2017 3:37 pm, edited 1 time in total.

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Martin
Posts: 545
Joined: Sat Dec 17, 2016 12:03 pm

Re: Geoboiling with xParticles and Cycles4d

Post by Martin » Tue Nov 14, 2017 10:54 am

This one is really cool!

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Brandroid
Posts: 168
Joined: Thu Feb 23, 2017 8:48 pm

Re: Geoboiling with xParticles and Cycles4d

Post by Brandroid » Tue Dec 19, 2017 7:55 pm

Yes, that's a great look! Can't wait to see it in motion.

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