Substance source to Cycles4D conversion

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MarcusD
Posts: 37
Joined: Mon Nov 13, 2017 3:22 pm
Location: Netherlands

Re: Substance source to Cycles4D conversion

Post by MarcusD » Tue Nov 21, 2017 12:44 pm

As far as I know, the specular channel does not need to be connected in a PBR workflow. This is mostly 0.5 with dielectric materials. The roughnesmap should take care of the reflections. But correct me if i'm wrong;)

Some good read...
https://www.allegorithmic.com/pbr-guide

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Martin
Posts: 545
Joined: Sat Dec 17, 2016 12:03 pm

Re: Substance source to Cycles4D conversion

Post by Martin » Tue Nov 21, 2017 12:58 pm

Exactly what I'm thinking, leave specular at defaults and adjust roughness channel.
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