Tri-Planar Texture Mapping (Node Group) UPDATE

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Martin
Posts: 545
Joined: Sat Dec 17, 2016 12:03 pm

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Post by Martin » Wed Jan 10, 2018 2:41 pm

Mohamed could help us and create a proper node :D

nickyc
Posts: 67
Joined: Tue May 16, 2017 11:57 am

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Post by nickyc » Wed Jan 10, 2018 3:23 pm

Would be awesome! If only it was happening someday 8-)
I could realy use that option in production on a future job so leeeets go:D

Jonas Schmidt
Posts: 11
Joined: Fri Jan 12, 2018 12:50 am
Location: Hamburg, Germany

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Post by Jonas Schmidt » Fri Jan 12, 2018 1:16 am

Hey guys,

I somehow fixed this. I did these two things:

1. Node "0.5*(1-blend) » Corrected the Input to Slot No. 2, differed from the blender file.

// This didn't make the big fix.

01-05_(1-blend)_node.jpg
01-05_(1-blend)_node.jpg (126.17 KiB) Viewed 646 times
2. Deleted the middle "x /blend (clamped)" node-group just before the "if n.z"-group in the upper half.
02-n.z_delete_XX.jpg
02-n.z_delete_XX.jpg (99.45 KiB) Viewed 646 times
» The projection error doesn't appear anymore. Although I'm not really sure why this works ;) Indeed a very confusing node setup and therefore more a trial and error process haha :D
03-3_sided.png
03-3_sided.png (34.17 KiB) Viewed 646 times
04-6_sided.png
04-6_sided.png (33.64 KiB) Viewed 646 times
05-preview.png
05-preview.png (102 KiB) Viewed 646 times
Please have a look at the files. Maybe you guys know another workaround. Thanks! :)
box mapping-js_edit.c4d
(399.6 KiB) Downloaded 33 times
Cheers,
Jonas

User avatar
Martin
Posts: 545
Joined: Sat Dec 17, 2016 12:03 pm

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Post by Martin » Fri Jan 12, 2018 2:11 am

Hi Jonas,

it is super confusing, I don't understand half of it. It's just the way how creator thinks :D
Now it's working with a cube but fails with other shapes. One axis is still messed up.
Attachments
CINEMA 4D_2018-01-12_02-01-07.png
CINEMA 4D_2018-01-12_02-01-07.png (154.17 KiB) Viewed 641 times
Last edited by Martin on Fri Jan 12, 2018 2:24 am, edited 1 time in total.

User avatar
Martin
Posts: 545
Joined: Sat Dec 17, 2016 12:03 pm

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Post by Martin » Fri Jan 12, 2018 2:23 am

Or the problem with blending that axis...
I'm not sure if Seam Blend is working correctly in our setup.
That looks like my avatar now :lol:
Attachments
CINEMA 4D_2018-01-12_02-01-07.png
CINEMA 4D_2018-01-12_02-01-07.png (126 KiB) Viewed 639 times

Jonas Schmidt
Posts: 11
Joined: Fri Jan 12, 2018 12:50 am
Location: Hamburg, Germany

Re: Tri-Planar Texture Mapping (Node Group) UPDATE

Post by Jonas Schmidt » Fri Jan 12, 2018 2:17 pm

Damn! I knew the cube fix would be a sacrifice for another node functionality.
Although from an artsy perspective, the seam blend looks very interesting 8-)

Think I'll give it another shot and try again without deleting the Node iny my step 2 ;)

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