Clay Shader

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Samurai JKM
Posts: 32
Joined: Fri Apr 28, 2017 8:36 pm

Clay Shader

Post by Samurai JKM » Tue Dec 19, 2017 10:11 pm

Hey guys,

I started to put this shader node group together to get a procedural clay effect on a model. Here's the node group, and I'm actually looking for some input / modification on this one to make the settings easier to control. I'd like to make the strength settings more granular because right now you have to stay within 0.1-0.7 to make an effect on the object displacement. I'm hoping maybe Martin might have some math node voodoo he can throw at it when he has some time. Anyway, here it is at its current state.
Clay.png
Clay.png (1.4 MiB) Viewed 477 times
clayWod.png
clayWod.png (983.65 KiB) Viewed 477 times
You can throw a fingerprint glossiness map into the group to drive the thin film shader within the group.
Screen Shot 2017-12-19 at 5.08.15 PM.png
Screen Shot 2017-12-19 at 5.08.15 PM.png (128.43 KiB) Viewed 477 times
Attachments
Clay-Maker.cyg
(474.06 KiB) Downloaded 20 times

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Martin
Posts: 544
Joined: Sat Dec 17, 2016 12:03 pm

Re: Clay Shader

Post by Martin » Wed Dec 20, 2017 1:33 am

Hi mate, what do you think ;)
Attachments
Clay_JKM.c4d
(1.05 MiB) Downloaded 24 times
Clay.jpg
Clay.jpg (596.71 KiB) Viewed 462 times

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Martin
Posts: 544
Joined: Sat Dec 17, 2016 12:03 pm

Re: Clay Shader

Post by Martin » Wed Dec 20, 2017 12:48 pm

.
Attachments
Clay1.jpg
Clay1.jpg (298.66 KiB) Viewed 448 times

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Samurai JKM
Posts: 32
Joined: Fri Apr 28, 2017 8:36 pm

Re: Clay Shader

Post by Samurai JKM » Wed Dec 20, 2017 5:01 pm

Hey man, awesome stuff! :D Took a little bit of messing with the settings for this model but I'm liking the results. I see how you used the math power 2 node and then pumped it into the color ramp to control the output. I'm still learning how to wield these math nodes so I appreciate all your help!

Here's my new test render:
Clay2.png
Clay2.png (1.33 MiB) Viewed 440 times

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