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using mograph for falloff based colorizing.

Posted: Thu Jan 18, 2018 11:19 am
by kasezo
hi, i think its can be help in some situations. we can use moinstance(or other mograph tools) for generating solo objects to re colorizing them via mograph effectors. in fact, effectors is very good tools and all of them have falloff option. we can combine falloff or any other feature in them for colorizing objects in scene. for this situation example question here: viewtopic.php?f=3&t=732&p=3697#p3697

and my simple c4d project example's with and without xp.

Re: using mograph for falloff based colorizing.

Posted: Thu Jan 18, 2018 2:30 pm
by Jonas Schmidt
Hey kasezo!

Interesting technique - opens so much more possibilities :D Kinda stumbled upon how you can access the colors via the attribute node inside of Cycles4D. Here are my files:
attribute_magic.png
attribute_magic.png (114.37 KiB) Viewed 429 times
Cy4D_Mograph_Falloff_based_color.png
Cy4D_Mograph_Falloff_based_color.png (29.52 KiB) Viewed 429 times
Cy4D_Mograph_Falloff_based_color.c4d
(180.76 KiB) Downloaded 17 times
Object_Color_Attributes.png
Object_Color_Attributes.png (189.45 KiB) Viewed 429 times
Cy4D_XP_Mograph_Falloff_based_color.png
Cy4D_XP_Mograph_Falloff_based_color.png (72.5 KiB) Viewed 429 times
Cy4D_XP_Mograph_Falloff_based_color.c4d
(412.61 KiB) Downloaded 18 times

Re: using mograph for falloff based colorizing.

Posted: Thu Jan 18, 2018 2:37 pm
by Jonas Schmidt
And the easy node setup:
node_setup_object_color.png
node_setup_object_color.png (407.78 KiB) Viewed 426 times
The Mix with the second shader isn't really necessary.
Most important is the attribute node.

Re: using mograph for falloff based colorizing.

Posted: Thu Jan 18, 2018 4:39 pm
by kasezo
for mixing lot of shaders you need to use color input for mixing value. not for directly coloring shaders. here as example i mixed 3 shaders.

Re: using mograph for falloff based colorizing.

Posted: Sat May 05, 2018 9:28 pm
by btangonan
Hi Kasezo. This sounds like a powerful technique.

I downloaded and opened the C4D file you provided but it doesn't contain any Cycles materials and thus I seem to find out how you used Mograph falloff to drive color in Cycles.

Can you explain or provide a screenshot of the nodes?