anti aliasing

General discussion about Cycles 4D.
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FinalGround
Posts: 2
Joined: Wed Apr 18, 2018 6:10 pm

anti aliasing

Post by FinalGround » Fri Apr 27, 2018 11:22 pm

Hello,
I'm new to the 3rd party render world. I'm I missed some info on the subject, but I looked through the forum and really didn't see a workflow dealing with anti aliasing in my Cycles 4D renders. I also found out the my object buffer passes were bad. I had depth of field on in my camera settings. I just finished a project and had to trash my Cycles 4d renders.

I work in Cinema 4d and After Effects.

Thanks for any help or direction

J

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Bob Walmsley
Posts: 11
Joined: Fri Sep 08, 2017 10:09 am

Re: anti aliasing

Post by Bob Walmsley » Mon May 14, 2018 10:55 am

Hi
At the moment, Cycles4D isn't able to render out anti-aliased object or material IDs.
The best workflow at the moment is to render a separate pass with a white emission materials on your objects. This will then offer you an anti-aliased white image with your DOF settings included which can be used as an object buffer
Cheers
Bob

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