using mograph for falloff based colorizing.

kasezo
Posts: 39
Joined: Mon Mar 13, 2017 5:36 pm

using mograph for falloff based colorizing.

Post by kasezo » Thu Jan 18, 2018 11:19 am

hi, i think its can be help in some situations. we can use moinstance(or other mograph tools) for generating solo objects to re colorizing them via mograph effectors. in fact, effectors is very good tools and all of them have falloff option. we can combine falloff or any other feature in them for colorizing objects in scene. for this situation example question here: viewtopic.php?f=3&t=732&p=3697#p3697

and my simple c4d project example's with and without xp.
Attachments
xp x mograph falloff based color.c4d
(131.52 KiB) Downloaded 57 times
mograph falloff based color simple.c4d
(107.19 KiB) Downloaded 51 times

Jonas Schmidt
Posts: 11
Joined: Fri Jan 12, 2018 12:50 am
Location: Hamburg, Germany

Re: using mograph for falloff based colorizing.

Post by Jonas Schmidt » Thu Jan 18, 2018 2:30 pm

Hey kasezo!

Interesting technique - opens so much more possibilities :D Kinda stumbled upon how you can access the colors via the attribute node inside of Cycles4D. Here are my files:
attribute_magic.png
attribute_magic.png (114.37 KiB) Viewed 1100 times
Cy4D_Mograph_Falloff_based_color.png
Cy4D_Mograph_Falloff_based_color.png (29.52 KiB) Viewed 1100 times
Cy4D_Mograph_Falloff_based_color.c4d
(180.76 KiB) Downloaded 48 times
Object_Color_Attributes.png
Object_Color_Attributes.png (189.45 KiB) Viewed 1100 times
Cy4D_XP_Mograph_Falloff_based_color.png
Cy4D_XP_Mograph_Falloff_based_color.png (72.5 KiB) Viewed 1100 times
Cy4D_XP_Mograph_Falloff_based_color.c4d
(412.61 KiB) Downloaded 56 times

Jonas Schmidt
Posts: 11
Joined: Fri Jan 12, 2018 12:50 am
Location: Hamburg, Germany

Re: using mograph for falloff based colorizing.

Post by Jonas Schmidt » Thu Jan 18, 2018 2:37 pm

And the easy node setup:
node_setup_object_color.png
node_setup_object_color.png (407.78 KiB) Viewed 1097 times
The Mix with the second shader isn't really necessary.
Most important is the attribute node.

kasezo
Posts: 39
Joined: Mon Mar 13, 2017 5:36 pm

Re: using mograph for falloff based colorizing.

Post by kasezo » Thu Jan 18, 2018 4:39 pm

for mixing lot of shaders you need to use color input for mixing value. not for directly coloring shaders. here as example i mixed 3 shaders.
Attachments
2018-01-18_19-39-37.png
2018-01-18_19-39-37.png (260.91 KiB) Viewed 1093 times

btangonan
Posts: 2
Joined: Sat May 05, 2018 6:29 pm

Re: using mograph for falloff based colorizing.

Post by btangonan » Sat May 05, 2018 9:28 pm

Hi Kasezo. This sounds like a powerful technique.

I downloaded and opened the C4D file you provided but it doesn't contain any Cycles materials and thus I seem to find out how you used Mograph falloff to drive color in Cycles.

Can you explain or provide a screenshot of the nodes?

kasezo
Posts: 39
Joined: Mon Mar 13, 2017 5:36 pm

Re: using mograph for falloff based colorizing.

Post by kasezo » Mon May 28, 2018 7:25 pm

btangonan wrote:
Sat May 05, 2018 9:28 pm
Hi Kasezo. This sounds like a powerful technique.

I downloaded and opened the C4D file you provided but it doesn't contain any Cycles materials and thus I seem to find out how you used Mograph falloff to drive color in Cycles.

Can you explain or provide a screenshot of the nodes?
in project files you can see how object change colors. so for cycles its what you need. add artribute node and chose object color. and it gives objects have color.
Attachments
2018-05-28_22-26-22.png
2018-05-28_22-26-22.png (11.92 KiB) Viewed 650 times

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