Hi. I'm a part time C4D user, and I'm trying to learn XP and Cycles4D. The node approach is a totally way of setting up my scenes and I'm stuck. It sounds easy but in C4D standard shader adding a circular gradient is simple. In Cycles4D I can't get the mapping to work correctly. my setup is as follows;
Gradient node, color ramp, emission, output.
The linear setting goes from bottom to top. How can I get a result like the 2D-circular setting in standard material?
Any help greatly appreciated
General discussion about Cycles 4D.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest